Jailbreak Server Rules


(CTs = Officers, Ts = Prisoners)

  • The Officer to Prisoner ratio should not exceed 1:2.
  • Officers cannot kill Ts in their cells unless the T is AFK (Must AFK check and countdown from 5 to 0 if it's before 8:30), attempting to escape, rebelling, or hiding.
  • Officers are allowed to kill the Prisoner in which they witnessed killing another Officer. The Officer must have visual evidence of the Prisoner killing the Officer in-order to kill them.
  • Ghosting is not allowed.
  • Only 1 Officer is allowed to call at a time (Only the chosen Warden). Don't talk over each other.
  • Officers must give Prisoners a reasonable amount of time to reach destinations.
  • Glitching the cells/guns/exploiting the map may result in a 60 minute ban. If it repeats, the person will be banned for a day and a permanent ban if repeated a third time.
  • Opinion based games are only allowed if "everybody" votes and gives their opinion. (+1's and -1's).
  • If an Officer/Prisoner is not doing their objective on any special day, they will be warned (by slapping); if the Officer/Prisoner continues to ignore the objective, they will be slayed, even if the Prisoner is in Last Request. (Check below for objectives.)
  • Vents and Gunroom are always restricted for Prisoners even if not called and Prisoners may be killed if caught being in those areas.
  • You are responsible for your own life if you are in deathrun.
  • Line of fire kills are considered as freekills.
  • Last/first reactions don't do something(Example: Last reaction don't jump) are not allowed.
  • You must start and end activities by stating that you are now playing the game and if that certain game is now over.
  • The first day of the map should always be an unrestricted freeday.
  • All commands are negated when the Warden dies or disconnects.
  • Once a new command is given, the previous command is nullified. (Exception: Stacked Commands and Event Commands).
  • It is considered an unrestricted freeday if the warden does not call by 9:00, if the cells are opened by a Prisoner before an Officer does, and when the timer reaches 0:00.
  • You may not keep the Prisoners inside the cells for the first command of the day.
  • If a Prisoner is outside their cell before the cell doors are open, they are considered a rebel.
  • If the Prisoner reaches the designated area ordered to be in even without following the orders, they "must" live. (Ex. Order: Crouch to the cage. Prisoner: *Runs and reaches the destination*. The Prisoner shall live).
  • Any Prisoners given a freeday must not interfere with the day. The Officer may shoot the freeday guy if the day is being interfered with.
  • Prisoners have the right to kills Officers who are "taunting/baiting". (Check definition for taunting/baiting below).
  • If 3 or more Prisoners are freekilled for the round, the next day shall be an "MFK" (Unrestricted Freeday).
  • The day is considered a freeday when the "Warden" dies until a new warden calls a new command and takes over.
  • Vents are always restricted from Prisoners in Special Days except for Hide and Seek.
  • Officers may only shoot a Prisoner when they are stabbed/stabs another Officer (Excludes "taunting"), shot/shoots another Officer, or if the Prisoner is aiming the gun at them. If the gun is not being aimed at any Officers, one of the Officers must tell that Prisoner to drop the gun by commanding them to drop the gun, stating their name, and counting down from 5 to 0.
  • Warning shots must be given at all times, unless the Prisoner is blatantly rebelling.
  • Prisoners who have a freeday may not intentionally kill their teammates by turning on objects or obstacles that will kill their teammates.
  • Prisoners may only kill their own teammates if they do not have a freeday because the CT's should be responsible from preventing them into pressing the buttons.
  • A Prisoner with a freeday is considered "interfering" with the day if they are in the playable area of the game the other Ts are in, or if they are blocking or in the face of guards.
  • A Prisoner who is freekilled may choose if they would like to be revived or be given an individual freeday next round.
  • Vehicles are restricted in every special day. (If anybody is caught using a vehicle during a special day, they will be slain.) Does not include freedays.
  • "Fake" AFK'ing is prohibited in the server. (Fake AFK'ing: Acting like you're AFK to bait freekills from the Guards.)
  • The Prisoner teams must be balanced in-order to start a team game event.
  • Any form of a Prisoner changing a model (Ex. Chicken model and a Guard model) will be considered a rebel. Changing to team games model will be excluded from this rule. (This also does not include hats, masks, glasses, and other accessories that can be picked up on the map).
  • If a Prisoner doesn't complete a call after 5 seconds or more, they may be killed. Best if warden counts down.
  • In order to play music, you must ask a present admin to make a music vote for you (60% or higher). Music is not allowed on regular cage days unless it is some form of "music day".
  • Talking over warden on purpose or excessively will result in a mute (includes music when no music vote is present).
  • No detours and no delays will now be implied in every command and does not have to be said.
  • Any excessive use of racism, sexism, ect will not be tolerated and can result in a ban (6 hours)
  • Have Fun!
Vocabulary:
  • Warden/Commander - The Officer that is in-charge of calling the day.
  • Officers - CT's that are "supporting" the Warden throughout the day.
  • Warning Shot - Shooting a Prisoner as a warning if they are not following the given command.
  • Freeshooting - Shooting Prisoners on purpose even if they are following the given command.
  • Freekill/Random Death Match - Any Prisoner who is killed unjustly and must be given a freeday next round or revived based on what the Prisoner wants.
  • Mass Freekill (MFK) - When 3 or more Prisoners are freekilled at the same round, it must be an unrestricted freeday the following round.
  • Team Kill - The killing of a fellow teammate... Officers are not allowed to team kill while Prisoners are allowed to team kill.
  • AFK Check - Giving an AFK Prisoner 5 seconds to move and follow the command before being shot at. You must AFK check the Prisoners who are AFK before 8:30.
  • Taunting - Any Officer that's 2 models away from a Prisoner or is located to where the event is taking place is considered "Taunting". Any calls are discharged whenever an Officer is "Taunting".
  • Rebel - Prisoners who do not follow the command or has killed or attempted to kill an Officer. (Exception: Nades, Flashes, Smokes, Molotovs, and Incendiary).
  • Ghosting - A player that is dead who is giving information about the player who are alive such as location, health, and weapons.
  • Gun Planting - Any Officer that drops a gun for a Prisoner "intentionally".
  • Detouring/Delaying - When a Prisoner is not doing the current command by finding ways to follow the command as slow as possible.
  • Unrestricted Freeday - Prisoners may do whatever they would like around the map except to rebel.
  • Restricted Freeday - When a Warden/Commander chooses "one" location to restrict so that Prisoners are considered rebel when they are in the "restricted" area. (Hallways and Rooms are "2" different locations). Restricted Freedays are only active until the last 3 minutes of the round to avoid any delays for the round. Once the last 3 minutes hit, then it is considered an "Unrestricted Freeday".
  • Ratio Freeday - An unrestricted freeday when the ratio exceeds the 1:2 Officer to Prisoner ratio.
  • Cage Day - A normal round where the Warden/Commander calls for Prisoners to compete for the Last Request privilege by following the calls of the Warden/Commander.
  • Strict Day - When an Officer commands the Prisoners to take "one" step out of their cell to avoid Prisoners running away. Nevertheless, this day is still treated like a cage day and warning shots must still be given unless the Prisoner is blatantly rebelling.
  • Stacked Command - Any commands by the Warden/Commander that consist of 4 or more actions/regulation for the Prisoners. This is "not" allowed. (Exception: Event Commands).
  • AFK Freeze/Freeze - When the Warden/Commander tells the Prisoners to "AFK Freeze/Freeze", the Prisoners must be frozen and may not use their mouse and keyboard. The Officers must give Prisoners time to react to this call before killing them.
  • Magic Word/Magic Phrase - A word or phrase that triggers the new command given and negates the previous command. The previous command is still in place until this word/phrase is stated. The Officers are required to countdown from 5 to 0 after the magic word/phrase is given.
  • Day Command - A restriction given by the Warden/Commander that will last for the whole round. The maximum amount of day command a Warden/Commander can give is "1". (Ex. If you are seen jumping throughout the day, you will be shot and killed).
  • Event Command - A game constructed by the Warden/Commander that makes the Prisoners compete against each other for Last Request. (Event Commands are not considered as Stacked Commands).
  • Normal Command - Commands that tell Prisoners to relocate or do a certain action to move on with the day. This does not require a countdown, but Officers must give Prisoners reasonable time to react to the call. The Warden/Commander must state "No Detours or Delays" if they want the Prisoners to follow the command without delay.
  • Cell Area - Being inside the Prisoner cell is considered the cell area.
  • Individual Freeday - An unrestricted freeday given to an individual Prisoner who was free killed the previous round.
  • Deputy - Assistant of the Warden and is automatically the next Warden if the current Warden dies.
  • Team Games - A competition between 2 different teams of Prisoners (Must be even/balanced to make it fair).
  • Special days - Any day that is not a cage day, chosen through the jailbreak menu.
  • KOS - Kill on sight. Used when a prisoner will not be pardoned.
Rules Regarding Taunting:
  • Officers are considered to be taunting if they are inside or less than 2 models away from the playable area of the mini game. (Exception: During Last Requests).
  • Prisoners with freedays do not have taunting rules.
  • Prisoners who are in Last Request do not have taunting rules.
  • Officers who are "2" models away from a Prisoner is considered taunting.
  • Officers who are in the cell "area" before 8:30 are to be considered taunting.
  • Prisoners who stabs/kills an Officer who is taunting shall not be killed.
Rules Regarding Freedays:
  • If cells are not opened by 9:00, it is considered an unrestricted freeday.
  • If cells are opened by a Prisoner before an Officer does, it is considered an unrestricted freeday.
  • If there are "3" freekills in one round, it is considered an unrestricted freeday the next round. (MFK)
  • When the timer hits 0:00, it is considered a freeday. This excludes every Special Day except for Hide and Seek day.
  • Gunroom and Vents are always restricted during a freeday.
  • Restricted freedays can only be done if the CT team has unsuccessfully called the day 3 rounds in a "row" or after 5 rounds.
  • To avoid delays in an unrestricted freeday, every CT will be beaconed when the timer reaches 6:00.
Special Days and Objectives:

Both Officers and Prisoners must be actively doing their objective. If they fail to do their objective, they will be slayed.

  • War Day: Officers and Prisoners are given a gun menu to choose their weapon and have 30 seconds to run away. The objective is to kill each other without trying to camp. Last man standing wins. This event will be CT's against T's.
  • Hide and Seek/Hide in the Dark Day: Prisoners have 60 seconds to runaway and hide. During this time, Officers are frozen inside gunroom/armory until the 60 seconds are up. Once the time limit runs out, every Prisoner is kill on sight. Vents are allowed during this day. Only the Prisoners are allowed to camp and the Officers must hunt the Prisoners down constantly.
  • Freeze Tag/Catch & Freeze Day: Officers must give Prisoners 20 seconds to run away by staying in the gunroom. Once the 20 seconds are up, the Officers objective is to chase the Prisoners around to freeze all the Prisoners by slashing them. Other Prisoners can unfreeze the Prisoners who are frozen by slashing them. The day will end once all Prisoners are frozen or if the time runs out without all the Prisoners being frozen.
  • Suicide Bomber Day: Officers are given 30 seconds to run away to go wherever they would like. Once the time limit is up, Prisoners are given bombs to detonate by pressing their "inspect" button. The objective of this day is for Prisoners to kill the Officers by detonating the bombs that they are given. Officers may camp, but Prisoners must hunt for the Officers.
  • Nade Battle/HE Battle Day: Everybody is given 30 seconds to run around. After the time limit runs out, god mode is turned off and everybody must kill each other by throwing grenades at each other. The last man standing will win the day. Gravity is turned on during this day and everybody has an infinite amount of grenades.
  • No Scope Battle Day: Everybody is given 30 seconds to run around. Once the time limit is up, god mode will be turned off and everybody will be given a random sniper/auto-sniper to kill each other without having the ability to scope in. Gravity is turned on during this day and the same gun will be given to everybody.
  • Duck Hunt Day: Everybody has 30 seconds to run around. Once the time limit is up, god mode will be turned off. Prisoners will have the models of small chickens with the ability to throw grenades and the ability to knife, while the Officers are given 300 hp with Novas to kill the Prisoners who are modeled as "ducks". Officers may camp while Prisoners must hunt for the Officers.
  • Zeus Day: Everybody has 30 seconds to run around. Once the time limit is up, god mode will be turned off. Everybody will be given Zeus that contains only "one" shot. The Zeus ammo will replenish once you get a zeus or a knife kill. The objective is to kill everybody and the last man standing wins.
  • Knife Fight Day: Everybody is given 30 seconds to run around. Once the time limit is up, god mode will be turned off. Third-person and gravity will be turned on during this day and the objective is to kill everybody and the last man standing wins.
  • FFA - Free for all. Everyone gets 30 seconds of god mode to run away from the masses. Once the 30 seconds is up, god mode is turned off and everyone will be able to kill anyone. Camping and vents are restricted during the round.
  • Zombie - Everyone will start in armoury. Terrorists will be given 85 seconds to grab a gun and run as far away as possible. Once the 85 seconds are over, the "Zombies" will be released. Zombies are given 3500 HP. Vents are restricted.
  • Torch Relay - At the beginning of the round, one random player will be lit on fire. That player will be given "meep meep speed" and must try to light other players on fire by pressing their use key (default: e) on them. It will continue until someone dies. Vents and camping are restricted.
  • Cowboy - Cowboy is essentially free for all but with r8s only. Vents and camping are restricted.
  • Freeday - CTs and Ts are allowed to do whatever they want. Vents and armoury are restricted for Ts.
  • Special days - Any day that is not a cage day, chosen through the jailbreak menu.
Guard Rules:
  • Officers are required to have a good and audible microphone.
  • Officers cannot assume that a Prisoner is a rebeller without visual evidence.
  • Officers are not allowed to camp gunroom or vents unless it's necessary during a special day.
  • Officers may not break vents unless they see a Prisoner inside the vents that they are looking at (they can go though vents if they are already open).
  • Officers must state the Prisoner's name if they are being commanded as an individual.
  • Officers shall not kill Prisoners who throw grenades unless the Warden restricts it for the day.
  • Officers are not allowed to gunplant.
  • Officers may not cheat during Last Request.
  • Officers may decline the rules that the Prisoner has stated if it is deemed unfair.
  • Officers must have a very understandable knowledge about the rules before joining the Guard Team.
  • Officers must countdown from 5 to 0 before pressing a button that could kill Prisoners in a certain vicinity.
  • Officers may only play 4 Squares and 1,2,3 once per round.
  • Officers may only use "Last Reaction, First Reaction" when there are more than 2 Prisoners and the maximum amount of Prisoners they could kill with this game is 2 Prisoners (Exception: "Last Reaction, First Reaction" day).
  • Officers may only play "Trivia" with 3 or more Prisoners and the maximum amount of Prisoners they could kill is 2. (Exception: Team Trivia or Trivia Day).
  • Officers must be assisting the Warden/Commander at all times unless they are pursuing a rebeller.
  • Officers must not talk over the Warden.
  • Officers must not interfere with the Warden's day.
  • Officers must state the Prisoners name when AFK checking, and counting down from 5 to 0.
  • Officers must state the Prisoners name and countdown from 5 to 0 when commanded to drop a gun.
  • Only the Warden/Commander can call AFK Freeze and every other command.
  • Officers are not allowed to use a voice-changer.
  • Officers are not allowed to mic spam unless the music is necessary for the day.
  • Officers must countdown from 5 to 0 before turning on Friendly Fire.
  • Officers must count down from 5 to 0 after a call for Prisoners to react to a command before giving warning shots and killing them.
  • The Warden/Commander must do games that are fair for every Prisoner.
  • The Warden/Commander shall try his/her best to call "specific" commands.
  • Officers must randomly select Prisoners in an activity that risks their life to avoid favoritism.
  • The Warden/Commander and deputy may only use their handcuffs when the Prisoner refuses to bloodhound his teammates.
  • The Warden/Commander and deputy may not use their handcuffs against their teammates unless a CT has intentionally interfered with the Warden/Commander's day.
  • The Warden/Commander does not have to explain the rules of the game (Exception: custom games or unless a Prisoner asks).
  • The Warden is considered taunting if they are caught by a Prisoner "Bunny Hopping" to them and they delay the call of "No Jumping". (Ex. You can't just call "No Jumping" once a Prisoner gets to you and be able to kill them).
  • The Warden/Commander may not call a "Strict day" two rounds in a row. (Ex. Any command that tells Prisoners to take one step out of their cell is considered a "Strict day").
  • Restricted Freedays are only active until the last 3 minutes of the round to avoid any delays for the round. Once the last 3 minutes hit, then it is considered an "Unrestricted Freeday".
  • Guards are permitted to break vents once there is one Prisoner alive that is valid for Last Request and the other Prisoners are considered rebelling.
  • The use of the "AFK" game is now prohibited. (AFK Game: Forcing Prisoners to stay AFK to eliminate the group of Prisoners.)
  • Only the Warden can call the day... The Deputy is only there to assist the Warden on the current day/event and to take control of being a Warden once/if the Warden dies.
  • Shooting through a stack of Prisoners as an Officer is unacceptable and can result in a 15 min CT-ban.
  • Officers may not team kill each other.
  • Guards must keep cells open once they are opened at the beginning of the round.
  • Officers must not talk over their warden.
Last Request Rules:
  • Standard Rules - Rules set automatically and given by the server.
  • Custom Rules - Rules are set by the Prisoner.
  • Officer are not allowed to cheat even if the Prisoner states that there are no rules.
  • The remaining Officer may kill a Prisoner for cheating if they stated that it was "standard" rules.
  • Taunting rules are not valid during Last Request.
  • If the Prisoner does not state anything and starts the Last Request, the Last Request is automatically "standard" rules.
  • Prisoners must always shoot first during a No Scope battle to ensure that the rules are clarified by them.
  • Officers must always ask the Prisoner if there are any rules before engaging the Last Request. (Exception: Hot Potato, Rock Paper Scissors, Most Jumps, Race, Russian Roulette, and Rebel).
  • Prisoners may not exploit the Last Request plugin that will make it unfair for Guards. (Ex. Getting Guards stuck into a wall when playing Hot Potato).
Last Request Standard Rules:
  • Knife Fight (Any type): The Prisoner and the Officer will be given 100 HP and the conditions will be set based on the mode that the Prisoner has chosen. Slashing and stabbing are allowed and the objective is to kill each other without healing.
    • Drunken Boxing - The screen will twitch for both the Prisoner and the Officer constantly and the mode is treated as a normal knife fight with this condition.
    • Low-Gravity - Both players will have low-gravity and the mode is still treated as a normal knife fight with this condition.
    • High-Speed - Both players will gain faster/quicker speed and the mode is still treated as a normal knife fight with this condition.
    • Third-Person - Both players will do a regular knife fight while on third-person mode. This mode is still treated like a normal knife fight.
    • Vintage - A normal, plain, and simple knife fight without any set conditions.
  • Race - A Prisoner may set the starting point and the ending point of the race. Once the Prisoner has picked a Officer to challenge, they will be teleported to the starting point. A countdown will start from 3 to 0 and once that countdown ends, the first one to the end point by taking the path that they believe is fastest will win this request. Other Officers are not allowed to interfere during this race or they will be slain.
  • Russian Roulette - Once the Prisoner has chosen an Officer to challenge, the Officer will be teleported next to the Prisoner and both will be spawned a Desert Eagle. The plugin will randomly choose whoever shoots the gun first to their opponent and the gun will shoot randomly. There are 7 bullets in a Desert Eagle mag so the gun will randomly shoot between those 7 bullets. Since this game is based on luck, whoever gets that lucky bullet will win the request.
  • Rock, Paper, Scissors - Once the Prisoner has chosen his/her designated Officer to challenge, a menu will pop-up with the options of Rock. Paper. and Scissors. Rock beats Scissors, Scissors beat Paper, and Paper beats Rock. Whoever beats their opponent if they pick the right choice will win the request and the loser will be slain. If it's a tie, both players may choose the same option or change it based on how they feel about what their opponent will do.
  • Dodge Ball - Both players will be set to 1 HP and they will be spawned flashbangs each second they throw it. The objective of this game is to hit your opponent with the flashbangs given to you and whoever hits their opponent first wins the request. There must be no healing in this request and the Prisoner must always go first. If the Prisoner throws their flashbang first, the request is automatically set to "standard" rules.
  • Hot Potato - The Prisoner must pick a designated room or vicinity before starting this request. Once the Prisoner has chosen the Officer that they would like to challenge, the Officer will be teleported next to the Prisoner and a Desert Eagle will be spawned randomly between the 2 players. The objective of the game is to toss the Desert Eagle to their opponent because it acts as a "Hot Potato" the last guy who has the gun between a time frame of 10-20 seconds will get slain. The time that the "Hot Potato" kills you is random and range between 10-20 seconds. Those who leave the designated area assigned by the Prisoner will be considered a cheater. If the Prisoner does not assign a designated area, then the current vicinity that the Prisoner is in must be the play area. If the Prisoner leaves that area, he will be considered a rebel and can be shot by other Officer.
  • No Scope Battle - The Prisoner must choose a gun between all snipers/autos. (Choices: AWP, SSG 03, SCAR-20, and G3SG1). Once chosen, he/she must pick an Officer to challenge to a No Scope battle. Both player's HP will be set to 100 and they may not heal during the request. The objective is to kill their opponent without having the ability to scope-in. Prisoners must shoot first before the Officer engage in this request to ensure that rules are stated. If the Prisoner shoots without stating any rules, it is automatically "standard".
  • Shot for Shot - The Prisoner has a choice to pick any pistol he/she desires. Once that pistol is chosen and the challenger is chosen, both players will be spawned the designated pistol and one random player will have 1 bullet in the mag. The objective is to kill your opponent by shooting one shot after another to each other until their opponent dies. Their HP is set to 100 and no healing is allowed during this request. If the Officer has the bullet first, he/she must ask the Prisoner if they have any rules before the Officer can shoot. If the Prisoner does not respond in a countdown from 15 to 0, then it will be set to "standard" rules automatically. If the Prisoner has the bullet first and does not state any rules, it is automatically "standard" rules.
  • Mag for Mag - The Prisoner has a choice to pick any pistol he/she desires. Once that pistol is chosen and the challenge is chosen, both players will be spawned the designated pistol and one random player will have 3 bullets in their mag. The objective is to kill your opponent by shooting one mag after another to each other until their opponent dies. Their HP is set to 100 and no healing is allowed during this request. If the Officer has the bullets first, he/she must ask the Prisoner if they have any rules before the Officer can shoot. If the Prisoner does not respond in a countdown from 15 to 0, then it will be set to "standard" rules automatically. If the Prisoner has the bullet first and does not state any rules, it is automatically "standard" rules.
  • Gun Toss - Once the Prisoner has chosen an Officer to challenge to a gun toss. The Prisoner must pick a location to "jump off" off. Whoever throws the gun furthest from the designated location by throwing the gun before touching the ground will win the request. Usually, the Prisoner chooses who goes first, but that will be up to the Prisoner to choose. Both players may not pick up their gun again and throw it further because that would be cheating. (Advice/Tip: Make sure that the Prisoners state their rules specifically so no loopholes are done during the request).
  • Most Jumps (Jump Contest) - Once the Prisoner has chosen an Officer to challenge, a countdown will start from 3 to 0. Once that countdown ends, whoever has the most jumps during the time frame of 20 seconds will win the request. It is not allowed to get on a crouch forced area to make the jumps faster during standard rules.
  • Custom LR - Prisoners may choose an activity built-in the map by stating it in chat. Make sure that your rules are specific so no cheating is done during the request. No "standard" rules are set for this choice of Last Request. Officers may decline the Custom LR if it is deemed unfair.
If you have any questions please message Bignerd or PhoKingSF.​
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